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贪吃蛇代码: (尊重原创,该代码由杨紫升提供) 注意事项: 1.请勿冒充! 2.请勿最大化exe!
#include <stdio.h> #include <Windows.h> #include <stdlib.h> #include <time.h> #include <conio.h> #define ROW 22 #define COL 42 #define KONG 0 #define WALL 1 #define FOOD 2 #define HEAD 3 #define BODY 4 #define UP 72 #define DOWN 80 #define LEFT 75 #define RIGHT 77 #define SPACE 32 #define ESC 27 struct Snake { int len; int x; int y; }snake; struct Body { int x; int y; }body[ROW*COL]; int face[ROW][COL]; void HideCursor(); void CursorJump(int x, int y); void InitInterface(); void color(int c); void ReadGrade(); void WriteGrade(); void InitSnake(); void RandFood(); void JudgeFunc(int x, int y); void DrawSnake(int flag); void MoveSnake(int x, int y); void run(int x, int y); void Game(); int max, grade; int main() { #pragma warning (disable:4996) max = 0, grade = 0; system("title 贪吃蛇"); system("mode con cols=84 lines=23"); HideCursor(); ReadGrade(); InitInterface(); InitSnake(); srand((unsigned int)time(NULL)); RandFood(); DrawSnake(1); Game(); return 0; } void HideCursor() { CONSOLE_CURSOR_INFO curInfo; curInfo.dwSize = 1; curInfo.bVisible = FALSE; HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &curInfo); } void CursorJump(int x, int y) { COORD pos; pos.X = x; pos.Y = y; HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(handle, pos); } void InitInterface() { color(6); for (int i = 0; i < ROW; i++) { for (int j = 0; j < COL; j++) { if (j == 0 || j == COL - 1) { face[i][j] = WALL; CursorJump(2 * j, i); printf("■"); } else if (i == 0 || i == ROW - 1) { face[i][j] = WALL; printf("■"); } else { face[i][j] = KONG; } } } color(7); CursorJump(0, ROW); printf("当前得分:%d", grade); CursorJump(COL, ROW); printf("历史最高得分:%d", max); } void color(int c) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); } void ReadGrade() { FILE* pf = fopen("贪吃蛇最高得分记录.txt", "r"); if (pf == NULL) { pf = fopen("贪吃蛇最高得分记录.txt", "w"); fwrite(&max, sizeof(int), 1, pf); } fseek(pf, 0, SEEK_SET); fread(&max, sizeof(int), 1, pf); fclose(pf); pf = NULL; } void WriteGrade() { FILE* pf = fopen("贪吃蛇最高得分记录.txt", "w"); if (pf == NULL) { printf("保存最高得分记录失败\n"); exit(0); } fwrite(&grade, sizeof(int), 1, pf); fclose(pf); pf = NULL; } void InitSnake() { snake.len = 2; snake.x = COL / 2; snake.y = ROW / 2; body[0].x = COL / 2 - 1; body[0].y = ROW / 2; body[1].x = COL / 2 - 2; body[1].y = ROW / 2; face[snake.y][snake.x] = HEAD; face[body[0].y][body[0].x] = BODY; face[body[1].y][body[1].x] = BODY; } void RandFood() { int i, j; do { i = rand() % ROW; j = rand() % COL; } while(face[i][j] != KONG){ face[i][j] = FOOD; color(12); CursorJump(2 * j, i); printf("●"); } void JudgeFunc(int x, int y) { if (face[snake.y + y][snake.x + x] == FOOD) { snake.len++; grade += 10; color(7); CursorJump(0, ROW); printf("当前得分:%d", grade); RandFood(); } else if (face[snake.y + y][snake.x + x] == WALL || face[snake.y + y][snake.x + x] == BODY) { Sleep(0); system("cls"); color(7); CursorJump(2 * (COL / 3), ROW / 2 - 3); if (grade > max) { printf("恭喜你打破最高记录,最高记录更新为%d", grade); WriteGrade(); } else if (grade == max) { printf("与最高记录持平,加油再创佳绩", grade); } else { printf("请继续加油,当前与最高记录相差%d", max - grade); } CursorJump(2 * (COL / 3), ROW / 2); printf("GAME OVER"); while (1){ char ch; CursorJump(2 * (COL / 3), ROW / 2 + 3); printf("再来一局?(y/n):"); scanf("%c", &ch); if (ch == 'y' || ch == 'Y') { system("cls"); main(); } else if (ch == 'n' || ch == 'N') { CursorJump(2 * (COL / 3), ROW / 2 + 5); exit(0); } else { CursorJump(2 * (COL / 3), ROW / 2 + 5); printf("选择错误,请再次选择"); } } } } void DrawSnake(int flag) { if (flag == 1) { color(10); CursorJump(2 * snake.x, snake.y); printf("■"); for (int i = 0; i < snake.len; i++) { CursorJump(2 * body[i].x, body[i].y); printf("□"); } } else { if (body[snake.len - 1].x != 0) { CursorJump(2 * body[snake.len - 1].x, body[snake.len - 1].y); printf(" "); } } } void MoveSnake(int x, int y){ DrawSnake(0); face[body[snake.len - 1].y][body[snake.len - 1].x] = KONG; face[snake.y][snake.x] = BODY; for (int i = snake.len - 1; i > 0; i--) { body[i].x = body[i - 1].x; body[i].y = body[i - 1].y; } body[0].x = snake.x; body[0].y = snake.y; snake.x = snake.x + x; snake.y = snake.y + y; DrawSnake(1); } void run(int x, int y) { int t = 0; while (1) { if (t == 0) t =3000; while (--t) { if (kbhit() != 0) break; } if (t == 0) { JudgeFunc(x, y); MoveSnake(x, y); Sleep(5000); } else { break; } } } void Game() { int n = RIGHT; int tmp = 0; goto first; while (1) { n = getch(); switch (n) { case UPL:case DOWN:if (tmp != LEFT&&tmp != RIGHT) { n = tmp; } break; case LEFT: case RIGHT: if (tmp != UP&&tmp != DOWN) { n = tmp; } case SPACE:case ESC: case 'r':case 'R':break; default: n = tmp; break; } first: switch (n) { case UP: run(0, -1); tmp = UP; break; case DOWN: run(0, 1); tmp = DOWN; break; case LEFT: run(-1, 0); tmp = LEFT; break; case RIGHT: run(1, 0); tmp = RIGHT; break; case SPACE: system("pause>nul"); break; case ESC: system("cls"); color(7); CursorJump(COL - 8, ROW / 2); printf(" 游戏结束 "); CursorJump(COL - 8, ROW / 2 + 2); exit(0); case 'r': case 'R': system("cls"); main(); } } }
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